12/23/2023 0 Comments Vaporum library secretsFeedback and criticism can be very helpful. If a video isn't very good, leave a comment, instead. Please do not downvote video posts unless they are actively offensive or wildly off-topic. If you're running three Let's Play series, you could post three updates per day, one for each series. So if you're doing one Let's Play series, you should only post one update per day. Please only post one update per Let's Play series, per day. Why should people watch your video? Sell us on the game and your Let's Play. If you have a playlist for that Let's Play series, give it as well.Īlways include a bit of info about the game and your Let's Play. Give links to your latest videos in the series. Include a description of the game and what happens during the update. Use the same title as your original video post, updated with an episode number or date. Post updates to your Let's Play the same way. If you have a playlist, give a link to the playlist, too. Tell us a little about the game and any interesting details of how you plan to play through it. Post your Let's Play video links in a text post. For the technical and business side of the Let's Play community, check out /r/LetsPlay. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. No remote sessions, no Skype calls, no chat any more - all core team members are nicely together now.This a subreddit dedicated to posting links to Let's Play videos and talking about those videos. Vaporum - Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Right now, we are adding pipes and steam terminals to our brand new office. The game is driven by a sinister story filled with mysteries and secrets to find. Gadgets grant unique active skills, while circuits improve suit’s performance in a given category. As you progress, you activate various new circuits and install gadgets into the suit. Instead of your character, you improve your suit. You move and fight in real time, so apart from your skill & item builds, you will still benefit from your own mechanical skills in solving puzzles and slaying enemies. Vaporum is a modern single-character grid-based dungeon crawler in a dark steampunk setting, inspired by genre classics such as Dungeon Master. If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and. Please Submit a Problem for any incomplete, non-working or fake code listed above. It took some time, but it’s well worth it! So what is Vaporum Watch this step-by-step walkthrough for 'Vaporum (PC)', which may help and guide you through each and every level part of this game. We’ve found a solution, and we’re very happy with how it worked out. The reason is simple: we’ve been hard at work looking for funds for the full production. Hey guys! Lots of good news about our steampunk dungeon crawler Vaporum (video)!įirst of all, we apologize for such a long pause since the last post. Posted by Zajoman at 4:07 PM Tagged with: graphics, PBR, physically-based rendering, vaporum, video Hope you like the video, and feel free to voice your opinion on our media channels. (We’ll post about the events later this century. For which we received awesome journalist and public feedback at gaming events we recently attended. This way we can achieve a higher visual fidelity and also give the game a more “eye-candy” feeling. Since full-time development started, we have also raised the polycount on our assets. These allow us a fast and robust way to create textured assets that share the same basic materials from our own library.ģds Max, Maya and Zbrush are the usual suspects we use to create models. The shader pack works very well together with the pair of texturing tools - Substance Designer and Substance Painter from Allegorithmic. We are using PBR Alloy shaders for Unity done by RUST Ltd. The biggest change in graphics we did since prototype was switching to PBR (physical-based rendering). Here’s a new video to show the current visuals of the game, which we started working on when going full-time on August 2015.
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